Getting Over It

  • Adventure CATEGORY
  • 3.7

  • 4+ AGE

Getting Over It

  • Adventure CATEGORY
  • 3.7

  • 4+ AGE

Advertisement

  • Last Updated: May 25, 2023

  • Platform: Android IOS

  • Current Version: 1.9.6

  • Size: 148.3 MB

  • Developer: Noodlecake

  • Ratings: 3.7

Get The Game

Verified antivirus

All download links on this website jump to official platforms such as App Store and Google Play. No viruses. No malware.

Advertisement

DESCRIPTION

Getting Over It is a uniquely challenging and frustratingly addictive video game that tests players' patience and determination. Developed by Bennett Foddy, the game is a blend of platforming and physics-based gameplay that pushes players to navigate through treacherous landscapes using a hammer-wielding character trapped in a cauldron. Its unconventional mechanics and steep difficulty curve have made it a sensation among gamers seeking a truly maddening yet strangely satisfying experience.
The game's main strength lies in its ability to evoke intense emotions within players. The deliberate difficulty and challenging controls are intentionally designed to provoke frustration and determination. Players must carefully manipulate the hammer to make precise movements, which often leads to moments of failure and setback. However, these moments also provide a sense of accomplishment when players overcome seemingly insurmountable obstacles.Getting Over It also thrives on its quirky charm. Bennett Foddy's witty and contemplative narration adds depth to the experience, providing philosophical musings and words of encouragement as players struggle through the game. This combination of challenging gameplay and Foddy's commentary creates a unique atmosphere that keeps players engaged despite the relentless difficulties.
The protagonist of Getting Over It is a man named Diogenes, who finds himself stuck inside a cauldron with nothing but a sledgehammer to aid his progress. Players guide Diogenes through a series of meticulously designed levels, each presenting its own set of challenges and obstacles. From rocky cliffs and abandoned buildings to eerie landscapes, each level is meticulously crafted to test players' skills and patience.
As players navigate the environments, they must master the art of swinging the hammer and leveraging the cauldron's physics to propel Diogenes forward. Failure is common, and setbacks are inevitable, but perseverance is rewarded with a sense of accomplishment unlike any other.
The game's strengths lie in its ability to create an emotional rollercoaster for players, combining moments of intense frustration with profound satisfaction when obstacles are conquered. Through its unconventional gameplay and Bennett Foddy's distinct narration, Getting Over It stands as a testament to the power of determination and resilience in the face of seemingly impossible challenges.

Advertisement

Reviews

Please Rate This Game

  • William

    Extremely frustrating, and it's part of the charm of this game. One wrong move can send you right back to the start, and it'll take a lot of practise to make any progress in some sections. The controls could be better. They're alright when you're wildly swinging around, but when making more delicate movements they can be janky. Although the game is supposed to be frustrating, the janky controls are something that's not the player's fault. Graphics are alright, commentary is delightful.

  • Elizabeth

    I like the game, and I know it's about the experience. The problem is the controls are much more difficult to manage on mobile. I've tried the Steam version of it, the controls were easier to manage. I wish the swipes don't have the same intensity like you should be able to either go slow and easy or go fast and hard, like on PC. The swings are always the same intensity on mobile so you can't really control your positioning.

  • Michael

    The song bird of a generation. It's deeply upsetting to see so many people complaining about how hard the game is. The narrator is anything but unreliable. The game is designed to make you throw your phone through a wall. It's up to the player to decide when. Beautiful challenges and incredible dialogue, in a time when games are designed to appease the player. Finally a game that's designed to make them work. I'd be remised if I didn't say, iridescent.

Coming soon to the
Are you sure you want to continue?